Saves an array of arbitrary data and palette information to a file on disk
Syntax
Usage
result = BSave( filename, source [,[ size ][, pal ]] )
Parameters
filename
the name of the file to create for storing the pixel and palette data.
source
the address of the data to store, or null (0) to store pixel data from the current screen work page.
size
the total number of bytes of data to store.
pal
the address of a buffer holding palette information, or null (0) to use the current screen palette.
Return Value
Description
BSave is used for saving arbitrary data from memory into a file, using a file format specific to FB, or saving images into a standard BMP image file, replacing an existing file if necessary.
BSave outputs a
total of
size bytes of arbitrary data located at
source to a specified file. If
source is null (
0), then
BSave outputs a
maximum of
size bytes from the current work page's pixel buffer, which is structured in the current screen mode's internal pixel format. Palette information is obtained from
pal if non-null, or if null (
0), from the current screen palette.
A BMP image file can be created if
filename has a file extension of "BMP".
source is assumed to point to a valid image buffer whose entire pixel data will be stored in the BMP file. If
source is null (
0), the entire current work page will be stored instead. Palette information is obtained from
pal if non-null, or if null (
0), from the current screen palette. The
size parameter is ignored when saving BMP files.
Runtime errors:
BSave throws one of the following
runtime errors:
(2) File not found
- The file could not be created.
- size is less than zero (0), or size is zero and source is non-null.
(3) File I/O error
- The file could not be written to.
Example
' Set gfx mode
ScreenRes 320, 200, 32
' Clear with black on white
Color RGB(0, 0, 0), RGB(255, 255, 255)
Cls
Locate 13, 15: Print "Hello world!"
' Save as BMP
BSave "hello.bmp", 0
Differences from QB
- Support for saving more than 64KiB of arbitrary data is new to FreeBASIC.
- Support for saving BMP files is new to FreeBASIC.
- QB cannot use BLoad to load files created with BSave in FreeBASIC, but FreeBASIC can use BLoad to load files created with BSave in QB
See also