Loads arbitrary data from a file created with
BSave, or a compatible BMP image file.
Syntax
Usage
result = BLoad( filename [, [ dest ] [, pal ] ] )
Parameters
filename
the name of the file to load the image from; can include a file path
dest
the memory location to load the image to, or null (0) to copy the image to the current graphics screen work page
pal
the memory location to load the palette to, or null (0) to change the current graphics screen palette, if it uses one
Return Value
Description
BLoad can be used to load image data or any other data from a file created with
BSave, and store that data in an array or paste it to the screen. If
dest is absent or null (
0), the image data is pasted to the current graphics screen work page. Otherwise it is loaded as image data to the address given by
dest.
BLoad can load 3 different types of files:
- Old QB-like data files, saved with BSAVE from QB code, containing "raw" data preceded by a 7-byte header, beginning with &HFD, up to 64 KiB in size
- New FB-like data files, saved with BSave from FB code, containing "raw" data preceded by a 5-byte header, beginning with &HFE. There is no 64 KiB limit with this format
- BMP image files, supports a subset of valid ("Windows") .BMP files, beginning with "BM", saved from FB code with BSave, or created / saved in a compatible format using a graphics editor / converter.
QB-like data files and BMP files are converted to an FB-compatible image format when opened.
Image files with 8-bit per pixel resolution or lower contain a palette that describes the color values used in the images. If
pal is not null (
0), the palette is copied to memory starting at the address specified. Otherwise, if the current graphics screen uses a palette then its palette is changed to match that of the image file.
When using one of the 2 "non-BMP" file formats to save images, the image files must have been created with
BSave in the same graphics screen mode as it is being loaded into. When using the BMP file format, this restriction doesn't apply.
When loading a BMP file using
BLoad, the images must be true-color (15-, 16-, 24- or 32-bits per pixel) or palettized/indexed (8-bit or lower). The image data will be converted to the proper pixel format for the current color depth, except that true-color can't be reduced to a palettized image.
BLoad doesn't support BMP files using RLE compression or other image file types (PNG, JPG, GIF, ...).
BLoad will load alpha channel information, if available, from 32-bit BMP files with
BITMAPV4HEADER or
BITMAPV5HEADER file headers.
Runtime errors:
BLoad throws one of the following
runtime errors:
(1) Illegal function call
- dest was not specified or was null (0), and no graphics screen was set.
- The Bitmap uses an unsupported BMP file compression type (BI_RLE4, BI_RLE8)
- The Bitmap is true-color (16, 24, or 32 bits per pixel) and the current graphics screen uses a palette (8 bits per pixel or lower).
(2) File not found
- The file filename could not be found.
(3) File I/O error
- The file doesn't have any of the supported types
- A general read error occurred.
Note: When you use BLoad to load a BMP file into an image buffer, the original dimensions of the image are not changed. If you want the image buffer to have the same dimensions as the BMP file, you have to find out the dimensions beforehand, and create an image of the right size yourself. See the example below for an example of how to do this.
Example
'Load a graphic to current work page
Screen 18, 32
Cls
BLoad "picture.bmp"
Sleep
'Load a 48x48 bitmap into an image
ScreenRes 320, 200, 32
Dim myImage As Any Ptr = ImageCreate( 48, 48 )
BLoad "picture.bmp", myImage
Put (10,10), myImage
ImageDestroy( myImage )
Sleep
'' A function that creates an image buffer with the same
'' dimensions as a BMP image, and loads a file into it.
Const NULL As Any Ptr = 0
Function bmp_load( ByRef filename As Const String ) As Any Ptr
Dim As Integer filenum, bmpwidth, bmpheight
Dim As Any Ptr img
'' open BMP file
filenum = FreeFile()
If Open( filename For Binary Access Read As #filenum ) <> 0 Then Return NULL
'' retrieve BMP dimensions
Get #filenum, 19, bmpwidth
Get #filenum, 23, bmpheight
Close #filenum
'' create image with BMP dimensions
img = ImageCreate( bmpwidth, Abs(bmpheight) )
If img = NULL Then Return NULL
'' load BMP file into image buffer
If BLoad( filename, img ) <> 0 Then ImageDestroy( img ): Return NULL
Return img
End Function
Dim As Any Ptr img
ScreenRes 640, 480, 32
img = bmp_load( "picture.bmp" )
If img = NULL Then
Print "bmp_load failed"
Else
Put (10, 10), img
ImageDestroy( img )
End If
Sleep
Differences from QB
- Support for loading BMP files is new to FreeBASIC.
- Support for retrieving the palette from BMP files is new to FreeBASIC.
- FreeBASIC uses a different file format from QBASIC internally, which doesn't have the 64 KiB limit, and is unsupported by QBASIC.
See also