Custom types.
Overview
User-Defined Types are special kinds of
variables which can be created by the programmer. A User-Defined Type (UDT) is really just a container that contains a bunch of other variables, like an
array, but unlike arrays UDTs can hold
different variable types (whereas arrays always hold many variables of the
same type). In fact, UDTs can even have
procedures inside of them!
Members
The different variables and/or procedures stored inside a UDT are called "members", or more generally, items. Members can be variables of just about any type, including numerical types, strings,
pointers,
Enums, and even arrays (the only exception being
variable-length arrays declared using
ReDim, which cannot be used in UDTs because of the way they are used internally. Variables are created in UDTs much the same way variables are created normally, except that the Dim keyword is optional. UDT members are accessed via the
. Operator, so for example if you created a variable called someVar in a UDT you would access it with the name of the UDT variable followed by ".someVar". Here is an example:
'Define a UDT called myType, with an Integer member named someVar
Type myType
As Integer someVar
End Type
'Create a variable of that type
Dim myUDT As myType
'Set the member someVar to 23, then display its contents on the screen
myUDT.someVar = 23
Print myUDT.someVar
Notice that the
Type...End Type does not actually create a variable of that type, it only defines what variables of that type contain. You must create a variable of that type to actually use it!
UDT Pointers
UDT Pointers are, as the name implies, pointers to UDTs. They are created like regular pointers, but there is a special way to use them. To access the member of a UDT pointed to by a pointer, you use the
-> Operator. For example, if myUDTPtr is a pointer to a UDT which has a member someVar, you would access the member as myUDTPtr->someVar, which is a much cleaner shorthand for the equally valid *(myUDTPtr).someVar.
Type rect
x As Integer
y As Integer
End Type
Dim r As rect
Dim rp As rect Pointer = @r
rp->x = 4
rp->y = 2
Print "x = " & rp->x & ", y = " & rp->y
Sleep
See also