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C#

C# iOS Android


< 98% Android- iOS->

Nikolai Sander, EODSof.


< .NET-, MonoTouch. .>

Robert Kozak, Nowcom Corporation.

Xamarin , C# iOS Android - MonoTouch MonoDroid. :

Android:

01.using System;
02.using System.Collections.Generic;
03. 
04.using Android.App;
05.using Android.OS;
06.using Java.Lang;
07.using Android.Widget;
08.using Android.Content;
09. 
10.namespace MonoDroid.ApiDemo
11.{
12.    [Activity (Label = "Content/Resources Sample")]
13.    [IntentFilter (new[] { Intent.ActionMain }, Categories = new string[] { ApiDemo.SAMPLE_CATEGORY })]
14.    public class ResourcesSample : Activity
15.    {
16.        protected override void OnCreate (Bundle savedInstanceState)
17.        {
18.            base.OnCreate (savedInstanceState);
19.            SetContentView (Resource.Layout.resources);
20.            TextView tv;
21.            ICharSequence cs;
22.            string str;
23. 
24.            //
25.            cs = GetTextFormatted (Resource.String.styled_text);
26.            tv = (TextView)FindViewById (Resource.Id.styled_text);
27.            tv.TextFormatted = cs;
28. 
29.            //
30.            str = GetString (Resource.String.styled_text);
31.            tv = (TextView)FindViewById (Resource.Id.plain_text);
32.            tv.Text = str;
33. 
34.            Context context = this;
35. 
36.            //
37.            Android.Content.Res.Resources res = context.Resources;
38.            //
39.            cs = res.GetTextFormatted (Resource.String.styled_text);
40.            tv = (TextView)FindViewById (Resource.Id.res1);
41.            tv.TextFormatted = cs;
42.        }
43.    }
44.}

iOS:

01.using System;
02.using System.Collections.Generic;
03.using System.Linq;
04.using MonoTouch.UIKit;
05.using MonoTouch.Foundation;
06.using SysSound.Extensions;
07.using MonoTouch.AudioToolbox;
08. 
09.namespace SysSound {
10.    public partial class SysSoundViewController : UIViewController {
11. 
12.        // SysSoundViewController.xib
13.        public SysSoundViewController ()
14.            : base ("SysSoundViewController", null) {
15.        }
16. 
17.        //,
18.        private SystemSound Sound;
19. 
20.        //
21.        public override void ViewDidLoad () {
22.            base.ViewDidLoad ();
23.            //
24.            AudioSession.Initialize();
25.            //
26.            Sound = SystemSound.FromFile("Sounds/tap.aif");
27.        }
28. 
29.        partial void playSystemSound(NSObject sender) {
30.            Sound.PlaySystemSound();
31.        }
32. 
33.        partial void playAlertSound (NSObject sender) {
34.            Sound.PlayAlertSound();
35.        }
36.        partial void vibrate (NSObject sender) {
37.            SystemSound.Vibrate.PlaySystemSound();
38.        }
39.    }
40.}

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